There are two things I love in my graphic novels: world building and a true sense of danger. Earth 2 has both in droves.
If you’re unfamiliar with the concept of Earth 2, it is an earth much like our own, but it’s just a little bit different. In the “silver” age of comic books, Earth 2 remained in a perpetual World War 2 where the original versions of characters like The Flash and Green Lantern were still active. That Earth 2 eventually merged with our “modern” earth in the mid-eighties and those characters aged appropriately (sort of), and so they were very old, active super heroes who referred to themselves by their original name predating Justice League of America, which was Justice Society of America.
DC Comics (sort of) rebooted their universe a few years ago, now calling itself The New 52. The idea is that there are 52 worlds in the DC Universe, each with different versions of our well-known heroes. Of course, this provided the perfect opportunity for the Justice Society of America to go back to their original, young ages, but DC took it even a step further.
On this Earth 2, the world is set in modern times. However, it has been widely defeated by Darkseid and his minions of Apokolips. Superman, Wonder Woman, and Batman kept it from being completely overrun by Darkseid, but they died doing so. Now new heroes have emerged: Hawkgirl, The Flash, and Green Lantern, but they are not the “golden age” versions of the characters, or really any version of the characters for which you’re familiar. And while that’s initially jolting, it’s ultimately refreshing.
I say that because this is a dangerous world. Our three supreme heroes have already died. No one is safe, danger lurks evermore from Apokolips, and because it’s not the “main” version of these characters, anything can happen.
And this is a true world. James Robinson, the author, takes us to several locales throughout the planet and builds plot points at each. This is not a Justice Society of America story, for there is no Justice Society of America yet and there may never be in this title. This is an Earth 2 story.
The Tower of Fate is really about introducing Dr. Fate. The volume gives glimpses into Terry Sloan, Mr. Terrific, Hawkgirl’s origin, Steppenwolf’s recruitment of Fury, but those are just glimpses, morsels to be played out later. Dr. Fate’s origin is the only plot that really reaches a conclusion within the book.
James Robinson, the author, earned my undying loyalty with his seminal run on Starman. With that being said, his plots are strong. He’s taking this title in very interesting, unique places. However, that is not to say he is without fault. At times his dialogue is flat-out corny and obviously serving to progress the story, not the characters. But, let’s keep in mind this is only the second volume and the story’s groundwork is still being laid.
The art by Nicola Scott is astounding. It’s beautiful. It’s pure. It’s amazing. If you love this medium, you will love Nicola Scott – there’s no other way to put it.
Furthermore, I don’t know who designed Dr. Fate’s updated look, but it’s the coolest Dr. Fate yet. He truly looks like an otherworldly figure, but a figure with roots in ancient Egypt nonetheless. And though we got only but a brief look, I adore Mr. Miracle’s revamped uniform. Like Dr. Fate, he’s always had a cool costume, but now it’s just a little more modern, a little more dangerous, a little more awesome.
Earth 2 is not perfect, but it’s a really enjoyable read. It’s a blast to see familiar characters with fresh updates, the artwork is wonderful, and there is always a sense of urgency and peril. This is a book about an entire world of characters, and I can’t wait to see where it goes. You should pay Earth 2 a visit.